The FunnyToken. Application and game industry has been growing every year. Game market volume is thought to reach 130 billion dollars in 2021 which was 109 billion dollars in 2017. However, this growth and development don’t show parallelism with making players earn. Only 3% of the approximate 2 billions of players can turn in-game achievements into profit. Even though there are a lot of platforms which promise winnings, most of them rise to the surface as fakers and then disappear.
Funny Token game and application platform which has a lot of advantages is a revolutionary solution for gamers, developers, and investors. Gamers find the opportunity to have fun and earn money for in-game achievements by playing their favorite games. Game products’ integration to Funny Token ecosystem is fast and easy. And also games will become sources of income more than leisure time activities.
In a world where digital assets have gained value with the use of ERC-20 blockchain, FunnyToken (FUNTO) aims at bringing cryptocurrencies into use in games and digital services. Funny Token intends to be an option for purchase and sale online and offline services’ in-app elements or any advantage offered.
The unrealized and unrealistic objectives of the other familiar projects on the market have been making users unsure and disappointed. On the contrary, FunnyToken is a project which is straighthead and when examined technically, it’s consistent and highly possible to be actualized. The reason why our project is on a straight basis is that we’ll be perceptibly administering to the project’s objectives by creating our own ecosystem with our Internal Productions. And this ecosystem, on the first stage, will bring a natural growth and trading volume with itself as the users will be able to use FunnyTokens they earn through our services.
FunnyToken, thanks to its Blockchain technology, game and player oriented economic model, intends to reward its users for the value they produce for the platform, their participation and their in-game accomplishments. These earnings will be available to be used in other services for trades and in exchange for other cryptocurrencies if desired.
Funny Token aims at servicing in two platforms such as Internal Productions and External Productions. External Productions are the games and services which are already in the market. On the other hand, Internal Productions are the games and services which are in FunnyToken’s own structure. All the games and services we will produce contain a system which makes users who follow in-game scenarios earn FunnyToken. Also, FunnyToken is a cryptocurrency which will be available for digital product and service purchases in the future.